3D Gaussians for real-time radiance fields at 1080p, 30+ fps

githubprojects@opensourceprojects.dev (githubprojects) · Sep 13, 2026 · via Open Source Projects · 1 min read

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python#computer-graphics#computer-vision#radiance-field
You've probably seen those impressive neural rendering demos that reconstruct a 3D scene from a handful of photos. They look great, but they're often painfully slow—training takes hours, and rendering a single frame can crawl along at a few frames per second. So what if you could get that same visua... GitHub Repository: https://github.com/graphdeco-inria/gaussian-splatting

Rendered from the publisher's own feed content.

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